Players will have a little more freedom in the sequel to The Witcher from 2007 than they had in the original. The Witcher Remake, being created by CD Projekt Red, will have an open environment as opposed to the 2007 game’s original version, which had a little more linearity. The release date of the remake has not yet been announced, thus it is most likely still a ways off.
A slide in the CD Projekt Group’s Q3 investor presentation contained fresh information regarding the game’s organization. The presentation advertises the game as a “Story-driven, single-player open-world RPG” and has a splashy fire-filled visual with the famous remake logo. While this doesn’t reveal much about the potential open world of the remake, it does sound like a significant departure from the original game, which was mostly linear but offered players a few larger regions to explore as they defeated enemies and acquired upgrades for Gerald.
While none of this should come as a huge surprise given that the series’ breakthrough with The Witcher 3: Wild Hunt in 2015 was made possible by this same framework, it does differ slightly from that of the first game. Most importantly, it implies that CD Projekt will broaden the scope of the original game and might narrate the same tale while presenting players with a significantly bigger and more vast environment to explore it.