Players of the Resident Evil 2 and Resident Evil 3 remakes on Steam are complaining that they can no longer access some key game features. Ray tracing, which with its lighting helped make gaming environments look incredibly realistic, was the main feature that fans noticed was eventually removed. This feature has been present in many Capcom games that have been made available for current-generation and next-generation consoles.
Many of the games that have added this feature have made use of the company’s proprietary RE Engine. Capcom added this feature to the PC versions of three Resident Evil games last year as part of a major “next-gen” update that included Resident Evil 7: Biohazard, Resident Evil 2, and Resident Evil 3. A new update for these games was recently released, but fans discovered that this feature, among others, had been removed.
Ray tracing was missing from Resident Evil 2, according to a player on the Steam forums.
Other players noticed the same issue on Reddit and discovered that Resident Evil 3 was also impacted. Many people attempted to report this problem to Steam as a result, and they also posted their complaints on Reddit. Following this update, a different group of users also complained that the HDR in both games wasn’t functioning properly.
Although the cause is currently unknown, the dominant theory and most likely explanation are connected to Capcom ending its support with legacy versions of some Resident Evil games. More specifically, it would not support DirectX 11-based builds of Resident Evil 2, 3, and 7. The games may have unintentionally been downgraded from DX12 to a DX11 build during the patch, which doesn’t support features like ray tracing and 3D audio if Capcom made a mistake. Fans are wondering what happened because the end of support for these legacy versions isn’t actually until the end of this year. Additionally, Capcom has not yet released a formal statement about these ports.
Resident Evil 2 and Resident Evil 3 are available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.