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    Cyberpunk 2077 has reportedly sold more than 20 million copies worldwide

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    Within the first 20 days of its release, Cyberpunk 2077 had already sold over 13 million copies. It took almost two years for the remaining 7 million units to be sold, most likely as a result of the negative publicity that followed the incredibly disappointing PlayStation 4 and Xbox One ports.

    But recently, Cyberpunk 2077 gained momentum once more, in part because Netflix released the official anime TV series adaption. Edgerunners immediately gained praise from both fans and critics, providing many viewers another reason to play the game again or give it another opportunity. Even an entirely new series of mods was motivated by the anime.

    However, CD Projekt Red also put a lot of effort into releasing a number of significant patches that either added new functionality—most recently, transmogrification—or fixed bugs and issues still present in the game.

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    Additionally, the Polish studio is collaborating with NVIDIA to improve Cyberpunk 2077’s visual appeal through the addition of an “Overdrive Mode” that will enhance the ray-traced graphics even further than they are in the present game.

    • NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard, and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars, and pedestrians in accurate colored lighting;
    • Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections;
    • Ray-traced reflections are now rendered at full resolution, further improving their quality;
    • Improved, more physically-based lighting removes the need for any other occlusion techniques.

    Phantom Liberty, the first and only expansion for Cyberpunk 2077, will be released sometime in 2019.

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