Call of Duty: Warzone 2.0 hits the 25 million player mark within a week of its release

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    Only released last week, Call of Duty: Warzone 2.0’s battle royale sequel has already hit the 25 million player mark. On Twitter, the official Call of Duty franchise account congratulated Warzone 2.0 participants on their accomplishments. However, some users reacted to the news with a combination of excitement and annoyance over erratic server connections.

    The achievement suggests that early problems haven’t hindered Warzone’s progress, but the battle royale has had some annoying bugs. A short time after its release, some users complained on Reddit that a mysterious error had locked them out and demanded that they purchase Modern Warfare 2 even though they already owned it.

    Another bug renders some models invisible, leaving the defenseless in the open and vulnerable to enemy fire due to the problem. The game’s Kill Cam displays where invisible players were hiding in plain sight after death. Player recordings of the invisibility bug show gamers taking shots and dying, like YouTuber SuperEvan.

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    Activision stated before the release of Warzone 2.0 that it would take the original game offline for 12 days before rereleasing it as Call of Duty: Warzone Caldera. The publisher’s larger plan to make sure both games are “completely stable” includes the downtime, and Warzone players should receive presents as payment for the 2.0 launch. Through its Trello Board, Warzone’s reported faults have received some, but not all, acknowledgment from Raven Software, the game’s developer.

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