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    The Last of Us Part 1 PC is being criticized for its performance issues

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    Due to numerous performance issues, The Last of Us Part I’s PC version is receiving harsh criticism from gamers on Steam. On March 28, 2023, Iron Galaxy released the critically acclaimed video game. However, some problems with the PC port, including optimization issues and game crashes, have rendered the game unplayable for some players.

    The 2013 action-adventure game, The Last of Us: Part I, was remade for the PC by Naughty Dog and Sony Computer Entertainment. The story of the game centres on Joel, a smuggler tasked with escorting a teenage girl named Ellie across a post-apocalyptic America. The Last of Us Part II, the sequel, was named Game of the Year at the 2020 Game Awards. It also gave rise to an HBO TV series, whose premiere had the second-largest audience of any other HBO production, behind House of the Dragon.

    The PC version of the first installment of The Last of Us was eagerly anticipated by fans of the game.

    Many players have been let down by the port’s subpar optimization, numerous performance issues, and crashes. Since the game’s release, there have been a lot of bad reviews posted on Steam, and there are currently more than 3,000 reviews in total. The Last of Us Part I has received an overall rating of “mostly negative” due to the abundance of negative reviews.

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    Players have reported some problems with The Last of Us Part I PC port, including low hardware utilization, jerky mouse camera movement, a lack of key setting toggles, and a general lack of optimization. The game is also unplayable for many due to frequent crashes experienced by some players.

    Because Sony, a company renowned for its dedication to providing high-quality gaming experiences, is the owner of Nixxes, a highly regarded PC porting team renowned for their exceptional work, gamers are even more disappointed with the negative reviews following the recent PC release of The Last of Us Part I.

    Given this, many gamers have questioned Sony’s choice to work with Iron Galaxy on such a crucial project as opposed to utilizing the skills of their in-house team at Nixxes. This choice has been viewed as a lost opportunity to highlight Nixxes’ abilities and to meet the high expectations of Sony’s devoted fanbase.

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