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    Valorant Patch 11.08: Major Agent Nerfs & Pearl Returns

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    Valorant’s massive Patch 11.08 just dropped, bringing universal agent ability nerfs, major map changes to Pearl and Abyss, and rifle spray adjustments. Riot Games aims to shift focus back to gunplay over utility spam, with signature ability cooldowns jumping from 40s to 60s across initiators.

    Valorant

    Valorant Patch 11.08: Major Changes

    CategoryKey Changes
    Initiator NerfsSignature cooldowns increased 40s → 60s
    Nearsight BuffVisibility increased 5m → 7m (all agents)
    Concuss NerfDuration decreased to 2.5s (universal)
    Map RotationPearl & Split IN, Lotus & Ascent OUT
    Rifle ChangesSpray patterns more forgiving

    Universal Ability Nerfs Hit Hard

    The biggest change affects initiators—Breach, Fade, Gekko, KAY/O, and Sova all see their signature ability cooldowns increase from 40 seconds to 60 seconds. This forces more strategic ability usage and reduces utility spam that dominated recent metas.

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    Nearsight effects now allow 7-meter visibility (up from 5m) across Fade’s Prowler, Omen’s Paranoia, Reyna’s Leer, and Skye’s Seeker. Meanwhile, concuss duration drops to a universal 2.5 seconds, reducing the oppressive nature of stun abilities.

    Valorant Patch 11 1 3

    Sentinel & Duelist Adjustments

    Cypher’s Spycam becomes visible to enemies within 8 meters when inactive, with a 12-meter audio range when active. Killjoy’s utilities now have 2-second reactivation delays instead of instant resets, creating more counterplay windows.

    Yoru receives significant nerfs with Gatecrash health dropping from 60 to 20, and he can no longer cast Blindside during Dimensional Drift. Neon’s battery recharge time increases dramatically from 20s to 60s, requiring careful resource management.

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    For complete patch details, visit Valorant’s official patch notes for agent-specific breakdowns.

    Check our Valorant meta guide for strategy tips with the new patch changes.

    Valorant Patch 11 3 2

    Map & Weapon Updates

    Pearl and Split return to competitive rotation while Lotus and Ascent exit. Pearl’s B-site received major sightline adjustments to improve retake potential. Abyss gets mid-hallway improvements for better macro pathing.

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    Rifle spray patterns become more forgiving—Phantom and Vandal get increased protected bullet counts and longer yaw switch times, making spraying more viable at close-mid range.

    The Bottom Line: Patch 11.08 fundamentally shifts Valorant’s meta toward gunplay over ability spam. The 60-second cooldowns force more deliberate utility usage, rewarding sharp aim and strategic decision-making over brute-force ability stacking.

    FAQs

    Which maps are in competitive rotation after Patch 11.08?

    Pearl and Split are IN; Lotus and Ascent are OUT of competitive queue.

    Do the ability cooldown changes affect all agents?

    No, primarily initiators got 40s→60s signature cooldown increases, with selective changes elsewhere.

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