Halo Infinite: New update offers Cross-Core Visors and many Gameplay Tweaks

    Players are receiving a modest “drop pod” update, while Halo Infinite has not yet set release dates for its next season of content or key new features like Campaign co-op. In addition to making several adjustments to Halo Infinite’s basic gameplay, this update ensures that all visors are compatible with each armour core (something that will hopefully be done with all cosmetics soon). Some balance adjustments may or may not be well-liked as well.

    Now, all visors work with all armour cores. All visors that have already been released and all visors that will be released in the future will be affected by this change. There are now additional Mark VII helmets that can use various Mark VII attachments.

    It requires no more effort to make updated helmet attachments available with additional helmets if you have already unlocked them. During multiplayer games, active Challenges will now be mentioned on the Pause menu. Challenge progress, however, is not accessible during a match.

    In a subsequent version, challenge progress will be included in this feature.

    • Grappleshot – Players will no longer be able to exit a vehicle to cancel an enemy’s Grapplejack.
    • Light and Medium Vehicles – Non-tank vehicles, such as the Ghost or Warthog, are now more resistant to small arms fire. All of these changes apply to Multiplayer and a few apply to Campaign as well. See the Developer Notes for a full breakdown of the changes in each mode.
    • Warthog – The Warthog can now be knocked around more easily by players using weapons such as the M41 SPNKR or the Repulsor Equipment.


    • The volume of a nearby player’s shield recharging has been lowered, especially when the recharging player is out of the line of sight.
    • Choppers will no longer continue boosting after being disabled by a Dynamo Grenade’s EMP effect.
    • The M41 SPNKR’s damage radius has been improved and now more consistently damages enemies.
    • A fully charged shot from the Plasma Pistol will now  deplete all Shields, including active Overshields.
    • Mark Assists and medals related to the Mark system will now appear correctly when the Superintendent AI is equipped.
    • Players can no longer mark enemies who are obscured behind waist high cover.
    • Headshots more consistently register on enemies without shields when using precision weapons such as the Mk50 Sidekick or the Stalker Rifle.
    • In Custom Games, King of the Hill now goes to Overtime when both teams have the same score as time runs out.
    • In Free-For-All King of the Hill matches, the mini scoreboard near the bottom of the screen no longer shows unused meters and the full scoreboard shows the following stats: Points, Score, Kills, Deaths.
    • In Custom Games, Attrition rounds now consistently end when a team is fully eliminated.
    • While spectating a player in Observer Mode on PC, player weapons will no longer shake when the camera moves up or down.
    • Resolved an issue where dropped Equipment could not be picked up near the lower light bridge on Catalyst.
    • Observers will no longer be counted as a member of the enemy team in Attrition Custom Games.
    • The outline of the Danger Zone’s final circle will no longer appear early in Last Spartan Standing Custom Games.
    • Dropped weapons will no longer accumulate during Tactical Slayer matches.


    • The fourth Challenge slot will now always be enabled when a Premium Battle Pass is equipped.
    • Visor colors will now appear correctly when using the following helmet and attachment combinations: Cambion helmet with the UA/Februus attachment, AKIS II-GRD helmet with the TAS/Lantifrid attachment
    • Land Grab and Last Spartan Standing now have unique Game Mode icons in various menus.
    • In the Ranked Arena playlist menu, changing the Ranked Queue type now correctly updates the Estimated Wait tooltip.
    • Error messages now consistently appear in matchmaking playlist menus.

    “On the multiplayer experience front, this update will make it easier for us to implement more Ranked playlists moving forward. Kicking things off will be Ranked Doubles, which is set to land two weeks after the Drop Pod’s release – along with a CSR reset. Additionally, a social Team Doubles playlist will be accompanying Ranked Doubles on its launch day, meaning Halo Infinite will be getting twice the 2v2 fun. We’ll monitor the health of Ranked Doubles and all our playlists after its addition to the matchmaking lineup. If all playlists continue to perform as expected, we’ll keep these additions and continue experimenting with adding more Ranked playlists in the future.”

    Now is the time to purchase Halo Infinite on the PC, Xbox One, and Xbox Series X/S. Beta testing for the launch of campaign cooperative is in underway. The third season of Halo Infinite won’t debut until November.

    Also Read: Tekken: Bandai Namco Teases New Game at the EVO 2022 Event


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