Only a few months away from its debut, God of War: Ragnarok’s makers have begun letting us know what to anticipate from Kratos and Atreus’ upcoming journey. Lead combat designers Mihir Sheth and Denny Yeh stated to Game Informer(opens in new tab) that the dynamic duo has a few new toys to play with, filling in the gaps of the first God of War.
Kratos gives his Leviathan Axe and Blades of Chaos ice and fire so that you can use a few additional elemental abilities. When you press triangle in Ragnarok, you can use a Weapon Signature Move, such as the Frost Awaken and Whiplash powers that can freeze an opponent.
In contrast to God of War from 2018, where Kratos was limited to using a single retractable shield, Ragnarok will let you choose from a variety of bucklers to fit your playstyle.
Fast parrying is catered to by the Dauntless Shield. When you timing a block correctly, it will glow red and you can use a potent stun attack to knock back nearby adversaries. But after taking several blows, it will become unstable, and you won’t be able to depend on it.
In contrast, the Stonewall Shield is designed for tankier warriors and cannot be utilised for parrying at all. By taking enemy strikes, it can gather kinetic energy and, once fully charged, use that energy to launch a ground attack that knocks opponents to the ground. There will be other shields, though the developers won’t reveal what they will look like.
The game’s designers state that it will put your combat skills to the test elsewhere in the interview. As you advance, some regions will be filled with more difficult adversaries, and fans of the first game’s Realm Tears may anticipate a similar degree of difficulty from optional side stuff.