Mastering Attachment Skills is crucial for dominating battles in Digimon Story Time Stranger. These powerful abilities can turn the tide of combat, offering everything from devastating elemental attacks to essential buffs and debuffs. Here’s your comprehensive guide to understanding and utilizing these game-changing skills.
What Are Digimon Attachment Skills?
Attachment Skills are special abilities your Digimon can equip to enhance their combat capabilities beyond their natural movesets. Think of them as customizable power-ups that let you tailor your team’s strategy to any situation. Whether you need healing support, elemental firepower, or stat manipulation, there’s an Attachment Skill for every playstyle.
Skill Categories Breakdown

Offensive Skills by Element
| Element | Top Skills | SP Cost | Power |
|---|---|---|---|
| Fire | Wolkenapalm III | 150 | 75 (Physical) |
| Water | Aqua Pressure II | 90 | 60 (Physical) |
| Electricity | Thunder Fall III | 200 | 15 x 3 hits (Magic) |
| Ice | Frozen Bullet II | 90 | 60 (Magic) |
| Wind | Sonic Shot II | 90 | 60 (Magic) |
| Earth | Gaia Blaster II | 85 | 70 (Magic) |
| Plant | Crescent Leaf II | 90 | 9 x 7 hits (Physical) |
| Light | Holy Light III | 150 | 75 (Magic) |
| Dark | Nightmare II | 85 | 60 (Magic) |
| Steel | Crush Blade II | 90 | 12 x 5 hits (Physical) |
Essential Support Skills
Buff Skills provide crucial combat advantages:
- Attack Charge (15 SP): Boosts a single ally’s ATK by 30% for three turns
- Speed Field (20 SP): Increases all allies’ SPD by 10% for three turns
- Magic Reflect (25 SP): Bounces magic attacks back at enemies
- Critical Field (20 SP): Enhances team’s critical hit rate
Debuff Skills weaken opponents strategically:
- Guard Break (20 SP): Reduces all enemies’ DEF by 10%
- Speed Bind (15 SP): Cuts single target’s SPD by 20%
- Mental Break (20 SP): Lowers entire enemy team’s SPI stat
Recovery and Status Skills
| Skill Type | Key Abilities | SP Cost |
|---|---|---|
| Healing | X-Heal (single), Aura (all) | 50, 65 |
| Revival | Revive, X-Revive | 90, 165 |
| Status Removal | Mediator, Normalize | 25 each |
| Protection | Curse Barrier, Status Barrier | 25 each |

Strategic Skill Combinations
Maximize effectiveness by pairing complementary skills. Combine Attack Charge with high-power physical moves like Heavy Strike III for devastating damage. Stack Speed Charge and Acceleration Boost to ensure your Digimon moves first every turn.
For defensive play, use Status Barrier to prevent debuffs while Guard Field keeps your team durable. Healing-focused strategies benefit from equipping both Heal and X-Heal for flexibility in SP management.
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Multi-Hit vs. Single-Hit Skills
Multi-hit abilities like Crescent Leaf II and Burst Flame III excel against enemies with low defense, potentially triggering multiple critical hits. Single-hit powerhouses like Holy Light III deliver concentrated damage ideal for breaking through high-defense targets.
Check the official Bandai Namco Digimon page for additional game information and updates.
Frequently Asked Questions
Q: What’s the difference between “Charge” and “Field” buff skills?
Charge skills target a single ally with a stronger 30% stat boost, making them perfect for your main attacker. Field skills affect all allies but only provide a 10% boost, better suited for team-wide support strategies that benefit everyone simultaneously.
Q: Are null-element skills worth using in Digimon Story Time Stranger?
Absolutely! Null-element skills like Power Energy III and Heavy Strike III bypass elemental resistances entirely, making them invaluable against enemies with multiple resistances or unknown weaknesses. They’re your reliable damage source when elemental matchups aren’t favorable.


