The Diablo team at Blizzard talked about some of the accessibility features they’ve implemented into Diablo Immortal ahead of the game’s June 2nd release date to make hell that works for everyone.
“You will be able to play Diablo Immortal with controllers on both mobile devices and on PC,” Blizzard wrote in its accessibility blog. “Many controls — including skills, accessing chat, and more — can be remapped from the controller tab of the settings menu.”
The addition of controller support to Diablo Immortal was critical. One of the major features mentioned by Andrew Webster in his pre-alpha coverage of DI was the lack of controller support at the time. That means he was operating the game with his iPad’s on-screen buttons. For a game like Diablo Immortal, this isn’t the most comfortable condition for either a broad iPad or a small phone, therefore mobile controller compatibility is virtually a must.
Chatting with friends is another feature that has been developed to be as user-friendly as possible, with native voice chat transcription and text-to-speech capabilities. The unexpected addition of PC compatibility was motivated in part by accessibility concerns.
Of course, the initial outrage at Blizzard’s choice to release a free-to-play mobile game with a microtransaction-laden cash shop influenced their decision. “It was [also] very much an accessibility option,” according to principal game designer Joe Grubb, so people could play on larger, more visible screens with keyboards that could be remapped to fit players’ needs. On June 2nd, Diablo Immortal will be released in open beta on iOS, Android, and PC.