More

    Here are the complete changes brought by Apex Legends Season 13 Patch

    The patch notes for Apex Legends Season 13 have been posted, and there are a few interesting changes to look forward to this season. Major nerfs for both the Spitfire and legendary with the Fortified passive ability, which decreases the defensive capability of heroes like Gibraltar, are among the most significant upcoming adjustments.

    Valkyrie will no longer be able to use her stratospheric dive to evade bullets, while Rampart’s tactical and ultimate abilities will both be boosted. Continue reading to learn about all of the improvements coming to the free-to-play battle royale when Season 13: Saviors starts on May 10.

    The Spitfire is leaving the Care Packages, and it will no longer have a barrel mod slot, as well as reduced damage and a longer reload time, among other substantial nerfs. The Devotion is undergoing a similar modification, but not quite as drastic: damage will be reduced slightly, and drawing and holstering the weapon will take longer. The Kraber’s headshot multiplier will be reduced from 3 to 2, and damage will be reduced by 5 points.

    Rampart’s Amped Cover ability gives the shield additional health and reduces the time it takes to deploy one. Shila’s ultimate ability has also been improved, with her spin-up time lowered by 0.5 seconds.

    Valkyrie will also undergo some adjustments. Valkyrie will no longer be able to spin freely while using her Skyward Dive ability once Season 13 is released, an exploit that frequently causes frustration in the final ring, where Valkyrie players will occasionally activate her ultimate ability and spin as they ascend into the sky, allowing them Valkyrie to dodge bullets with ease.

    Apex Legends who had the Fortified passive will no longer have their helmets fortified, making headshots more effective. But all is not lost: a patch to Rare and Epic helmets will enhance headshot damage resistance by 10 points (Rare helmets) and 15 points (Epic helmets) (Epic helmets).

    The Longbow and Flatline have returned to the ground loot pool, while the Rampage and R-301 have taken their place in the Replicator. The Spitfire will be taken from the Care Package, and the Mastiff shotgun will be returned to the loot crate pool, as previously stated. The Volt appears to be heading back to the Care Package for another season.

    Apex Legends Season 13: Saviors patch notes

    Fortified Legends

    • Fortified no longer reduces headshot damage

    Crafting Rotation

    • Flatline & Longbow coming out and are now floor loot
    • Rampage & R-301 going into a crafter

    Gold Weapons

    • EVA-8, Bow, Flatline, P2020, Spitfire

    Helmets Buff

    • Blue helmet headshot damage reduction increased from 40% to 50%
    • Purple helmet headshot damage reduction increased from 50% to 65%

    Kraber

    • Headshot multiplier down from 3.0 to 2.0
    • Damage reduced from 145 to 140

    Rampage

    • Increased reload time from 2.6 to 3.1
    • Slightly increased handling times

    STAR

    • Reduced headshot damage multiplier from 1.75 to 1.5
    • Reduced headshot distance from 64m to 57m
    • Overheat cool-off time increased from 2.5 to 3.6
    • Slightly increased handling times

    Devotion

    • Damage reduced from 16 to 15
    • Reduced headshot damage multiplier from 1.75 to 1.5
    • Reduced headshot distance from 64m to 57m
    • Increased reload time from 2.8 to 3.2
    • Draw time increased to 0.8 from 0.7
    • Holster time increased from 0.75 to 0.65
    • Raise time increased to 0.65 from 0.55
    • Lower time increased to 0.6 from 0.5

    Havoc

    • Improved recoil at the start of the pattern

    Dual Shell

    • Removed from floor loot and crafting bundles

    Mozambique & Peacekeeper

    • Increased limb damage from 0.8 to 1.0

    Crate Weapons

    • Spitfire back to floor loot
    • Mastiff into crate

    Spitfire

    • Damage decreased from 19 to 18
    • Purple & Gold Magazine’s capacity reduced from 55 to 50
    • Crouched hip-fire spread increased
    • Removed barrel attachment slot
    • Reduced headshot damage multiplier from 1.75 to 1.5
    • Reduced headshot distance from 64m to 57m
    • Increased reload time from 3.2 to 3.4
    • Draw time increased to 0.8 from 0.7
    • Holster time increased from 0.75 to 0.65
    • Raise time increased to 0.65 from 0.55
    • Lower time increased to 0.6 from 0.5

    Mastiff

    • Tightened blast pattern
    • Ammo capacity reduced from 6 to 4
    • Stockpile ammo: 28
    • Damage per pellet increased from 11 to 14
    • Increased pellet size
    • Fire Rate increased from 1.1 to 1.2

    Cells & Syringes

    • Cells and Syringe spawn rates have been lowered by about 18%

    Rampart Improvements

    • Sheila’s spin-up time decreased from 1.75s to 1.25s
    • Amped Cover deploy health increased from 45 to 120
    • Amped Cover deploy time decreased from 4.25 to 3.6

    Valkyrie

    • Can no longer freely spin while launching during Skyward Dive

    Out of Bounds

    • When going out of bounds the following will be disabled:
      • Legends Abilities
      • Weapons, Ordinances, and Survival Items
      • Healing items (I will not cancel mid healing)
      • All Active Passives (e.g. Valks Jet Packs)

    World’s Edge

    • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
    • Added some additional cover around Lava Siphon’s Lava Pit
    • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climate and Lava Siphon will remain as High Tier Loot POIs

    ARENAS PRICING ADJUSTMENTS

    Thermites

    • 100 → 75

    Charge Rifle

    • Lvl 1: 200 → 150
    • Lvl 2: 200 → 150
    • Lvl 3: 450 → 400

    Longbow

    • Base: 400 → 300
    • Lvl 1: 250 → 200
    • Lvl 2: 300 → 250
    • Lvl 3: 400 → 350

    Sentinel

    • Lvl 3: 400 → 350

    Bocek Bow

    • Lvl 2: 250 → 200
    • Lvl 3: 300 → 250

    Triple Take

    • Base: 600 → 500
    • Lvl 1: 250 → 200
    • Lvl 2: 300 → 250
    • Lvl 3: 400 → 300

    Devotion

    • Lvl 1: 150 → 200
    • Lvl 2: 250 → 350

    L-STAR

    • Lvl 1: 200 → 150

    Havoc

    • Base: 350 → 400

    Hemlock

    • Lvl 2: 250 → 200
    • Lvl 3: 350 → 300

    Prowler

    • Lvl 2: 300 → 250
    • Lvl 3: 350 → 300

    BUG FIXES

    • Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
    • Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
    • Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
    • Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
    • Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
    • Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and be stuck in a crouched position.
    • Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
    • Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
    • Fixed bug where the Sentinel could charge instantly when vaulting.
    • Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the “waiting for players” screen.
    • Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
    • ARENAS – Fixed issue where Boosted Loader was missing on Wingman.
    • Fixed issue where Finishers are not counted as damage towards Challenges.
    • Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
    • Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
    • Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.

    CRYPTO

    • Fix for cases when Crypto’s heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
    • Fixed issue when inspecting his Heirloom with the “Deadly Byte” skin equipped, can show missing arm texture.
    • Fix for cases when players could recall their Drone instantly after activating their Ultimate.
    • Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.

    FUSE

    • Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
    • Fix for bug where players can extend Motherlode’s range if used on flyers, Crypto’s drone, loot drones, and Loba’s Bracelet.

    HORIZON

    • Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.

    MIRAGE

    • Fix for bug where the shield regeneration from Wattson’s ultimate would reveal Mirage’s location when he is invisible while reviving.
    • Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.

    PATHFINDER

    • Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.

    NEW CUSTOM MATCH SYSTEM

    Custom Match is replacing the previous Private Match system.

    • Custom Match QOL improvements:
      • UI & Design Improvements.
      • Custom Match now saves Team Names & Match Settings when returning from match to lobby.
      • Match flow improvements.
    • Added new launch parameters to pre-select viewing targets for Observer.
    • Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
      • Additionally, fixed the color duplication issue previously seen on the map overview
    • Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match

    also read:

    Halo Infinite Devs Discusses the Challenges they faced during the launch of the Games Season 2

    Source

    Get in Touch

    LEAVE A REPLY

    Please enter your comment!
    Please enter your name here

    Latest Posts