Hell is Us is a new game by Deus Ex art director depicting the horrors of humanity

    Jonathan Jacques-Belletête is best known for his work on Deus Ex: Human Revolution(opens in new tab) and Deus Ex: Humanity Divided for Eidos Montreal (opens in new tab) Rogue Factor, the studio behind Mordheim: City of the Damned and Necromunda: Underhive Wars, is working on a new game called Hell Is Us.

    Rogue Factor’s “biggest ambitious project to date,” Hell Is Us is a “semi-open-world” third-person action-adventure set in a shattered country, and unlike its predecessors, it’s not a licensed Warhammer game. Civil wars and the unexpected arrival of otherworldly entities are triggered by disasters. Simply put, things aren’t going as planned, and it’s up to you to figure out how to make them better.

    There’s no map, compass, or task sign to help you along the way, so you’ll have to figure it out on your own. “With Hell is Us, we want to reintroduce true adventure and exploration,” Jacques-Belletête explains. “We don’t require extensive mission reports or accurate map waypoints; we want gamers to experience the thrill of adventure guided by their instincts and feelings.”

    Watch the Clip of Hell is Us below:

    “Swords, spears, and axes: there are various weapons specifically designed to fight these supernatural beings,” it said. “You need to learn how to fight these monsters and use your drone wisely to stay alive.”

    Jacques-Belletête also quotes a fascinating quote: “The central theme of Hell is Us is that human violence is an eternal cycle fueled by human emotion and passion.”

    The clip looks bleak, and it sounds a little like Elden Ring in this regard, but it’s also considerably more modern: there’s an APC parked in the backdrop, and the player character appears to be carrying a sidearm. At the same time, players wield a sword that seems like it belongs in a Final Fantasy game. Although the broadsword appears out of place here, the checklist implies that melee fighting will be the primary method of completing the assignment.

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